It was around 2012 when Owen Harris first asked Andy to contribute music to a computer game he was working on named “Ku: Shroud of the Morrigan” with his company at the time bitSmith Games. This marked the beginning of Andy’s foray into the world of audio design, computer games music and digital experiences. Since then he has worked on a number of projects, including DEEP VR , The Shape Of Us , Dino Ghost and SCROLLQUEST 2.0.

HACK-N-SLASH YOUR WAY PAST REJECTION SENSITIVY

This is the main theme for the game. I was looking for a bit of a throw back to platformers from the 80’s and 90’s, with a sense of urgency, but still something to move to. I especially enjoy the long wandering bass lead melody.

Various RAW SFX sounds made using an Electromagnetic Field Microphone and editing it in both Unity and Ableton.