Back in 2012, Owen Harris invited me to create music for a computer game he was developing with his studio at the time, bitSmith Games. The project was called Ku: Shroud of the Morrigan, and that moment kicked off my journey into audio design, game music, and interactive digital experiences. Since then, I’ve studied composition for games and moving image and worked across a range of projects, including DEEP VR, The Shape Of Us, Dino Ghost, Colour Them Alll, and SCROLLQUEST 2.0.

Based on the mono myth of the Hero’s Journey and inspired by indigenous ceremony design, The Shape Of Us offers a deep dive into our assumptions and attitudes towards our role as humans on Planet Earth. Its main game mechanics are body motion and interactive storytelling as well as conscious moments of intention setting and stillness.

The players are guided through the wastelands of human civilization, ventured into the Unknown and rewarded with a sense of one-ness and community. A mindful On-boarding and Off-boarding leading in and out of the journey can be downloaded for free on the website as well as a variety of educational content for teachers and workshop hosts in the fields of VR and climate psychology.

Sea Realm

Hands As Roots

HACK-N-SLASH YOUR WAY PAST REJECTION SENSITIVY

This is the main theme for the game. I was looking for a bit of a throw back to platformers from the 80’s and 90’s, with a sense of urgency, but still something to move to. I especially enjoy the long wandering bass lead melody.

Various RAW SFX sounds made using an Electromagnetic Field Microphone and editing it in both Unity and Ableton.